Seraph Sanctuary
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Seraph Sanctuary
Final zone distribution
285 instancesCommanders that played this card
in tracked games-
1
Giada, Font of Hope
333 decks
-
2
Trostani, Selesnya's Voice
147 decks
-
3
Bruna, the Fading Light
22 decks
-
4
Gisela, the Broken Blade
17 decks
-
5
Kaalia of the Vast
16 decks
-
6
Shilgengar, Sire of Famine
12 decks
-
7
Avacyn, Angel of Hope
6 decks
-
8
Sigarda, Font of Blessings
6 decks
-
9
Karlov of the Ghost Council
4 decks
-
10
Liesa, Forgotten Archangel
4 decks
The "good card" funnel
1318 brought · 569 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=162) , vs 27% when it never left the library (n=678).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -4.1pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.