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Part of Modern Horizons 3
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Legendary Creature — Treefolk
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Modern Horizons 3 (MH3)
Live Play Data
Six
4%
Live Inclusion
Times Brought
541
Decks Running
275
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=88
1%
T1
11%
T2
23%
T3
9%
T4
9%
T5
41%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
35%
(20 / 88 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
542 brought · 247 playersBrought to game
542
Ever drawn
126
Reached battlefield
88
Still on board at game end
38
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.8pp
Players who cast this card win 22% of the time (n=87) , vs 29% when it never left the library (n=304).
When players drew this card but left it in hand, they won 32% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.2pp; 95% confidence interval -15.8pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
181 instances5.0%
Library
21.0%
Battlefield
44.8%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
37 decks
-
2
Flubs, the Fool
16 decks
-
3
Lumra, Bellow of the Woods
16 decks
-
4
The Necrobloom
16 decks
-
5
The Wise Mothman
14 decks
-
6
Hearthhull, the Worldseed
13 decks
-
7
Disa the Restless
6 decks
-
8
The Gitrog Monster
6 decks
-
9
Mole Man, Moloid Master
5 decks
-
10
Sin, Spira's Punishment
5 decks
Card text
Six
Legendary Creature — Treefolk
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2 / 4
Modern Horizons 3 (MH3)
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Rare
·
Illustrated by Andrew Mar
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.