Six
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
90 instancesCommanders that played this card
in tracked games-
1
Teval, the Balanced Scale
24 decks
-
2
The Necrobloom
15 decks
-
3
Flubs, the Fool
13 decks
-
4
The Wise Mothman
9 decks
-
5
Lumra, Bellow of the Woods
8 decks
-
6
The Gitrog Monster
8 decks
-
7
Hearthhull, the Worldseed
7 decks
-
8
Coram, the Undertaker
6 decks
-
9
Azusa, Lost but Seeking
3 decks
-
10
Doran, Besieged by Time
3 decks
The "good card" funnel
320 brought · 162 playersOnce cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=44) , vs 21% when it never left the library (n=172).
When players drew this card but left it in hand, they won 23% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.9pp; 95% confidence interval -3.3pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50Full analysis unlocks as more games are tracked. Stats refresh nightly.