Six
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
100 instancesCommanders that played this card
in tracked games-
1
Teval, the Balanced Scale
26 decks
-
2
The Necrobloom
16 decks
-
3
Flubs, the Fool
14 decks
-
4
Lumra, Bellow of the Woods
12 decks
-
5
The Wise Mothman
10 decks
-
6
Hearthhull, the Worldseed
9 decks
-
7
The Gitrog Monster
9 decks
-
8
Coram, the Undertaker
7 decks
-
9
Slimefoot and Squee
4 decks
-
10
Azusa, Lost but Seeking
3 decks
The "good card" funnel
354 brought · 179 playersOnce cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=46) , vs 22% when it never left the library (n=185).
When players drew this card but left it in hand, they won 25% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.9pp; 95% confidence interval -4.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54Full analysis unlocks as more games are tracked. Stats refresh nightly.