Six
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Six
Final zone distribution
282 instancesCommanders that played this card
in tracked games-
1
Teval, the Balanced Scale
65 decks
-
2
Flubs, the Fool
34 decks
-
3
Lumra, Bellow of the Woods
34 decks
-
4
The Necrobloom
25 decks
-
5
The Wise Mothman
23 decks
-
6
Hearthhull, the Worldseed
22 decks
-
7
The Gitrog Monster
17 decks
-
8
Coram, the Undertaker
12 decks
-
9
Glarb, Calamity's Augur
9 decks
-
10
Muldrotha, the Gravetide
9 decks
The "good card" funnel
890 brought · 404 playersOnce cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=128) , vs 21% when it never left the library (n=447).
When players drew this card but left it in hand, they won 24% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval +0.2pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.