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Part of Final Fantasy
·
Legendary Creature — Human Knight Mercenary
·
Final Fantasy (FIN)
Live Play Data
Squall, SeeD Mercenary
2%
Live Inclusion
Times Brought
477
Decks Running
211
Median Cast Turn
4
Drawn → Played
65%
Format
First-cast turn
n=151
2%
T1
9%
T2
15%
T3
25%
T4
19%
T5
25%
T6-9
5%
T10+
Median
4
P25
3
· P75
6
· max
12
On curve
51%
(38 / 151 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
477 brought · 187 playersBrought to game
477
Ever drawn
112
Reached battlefield
73
Still on board at game end
38
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 34% of the time (n=69) , vs 26% when it never left the library (n=311).
When players drew this card but left it in hand, they won 19% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -3.7pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
125 instances4.0%
Library
30.4%
Battlefield
32.8%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
64 decks
-
2
Terra, Herald of Hope
48 decks
-
3
Ardbert, Warrior of Darkness
16 decks
-
4
Noctis, Heir Apparent
9 decks
-
5
Celes, Rune Knight
8 decks
-
6
Jodah, the Unifier
7 decks
-
7
Sidar Jabari of Zhalfir
7 decks
-
8
Cecil, Dark Knight // Cecil, Redeemed Paladin
5 decks
-
9
Isshin, Two Heavens as One
5 decks
-
10
Olivia, Opulent Outlaw
4 decks
Card text
Squall, SeeD Mercenary
Legendary Creature — Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Yuu Fujiki
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.