collections_bookmark
Part of Final Fantasy
·
Legendary Creature — Human Knight Mercenary
·
Final Fantasy (FIN)
Card Preview
Squall, SeeD Mercenary
1%
Decklist Inclusion
Times Brought
158
Decks Running
78
In Decks
520
Decklist Inclusion
1%
Format
Final zone distribution
56 instances48.2%
Battlefield
19.6%
Graveyard
7.1%
Exile
21.4%
Hand
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
18 decks
-
2
Squall, SeeD Mercenary
14 decks
-
3
Terra, Herald of Hope
11 decks
-
4
Ardbert, Warrior of Darkness
6 decks
-
5
Noctis, Heir Apparent
6 decks
-
6
Eriette of the Charmed Apple
3 decks
-
7
Isshin, Two Heavens as One
2 decks
-
8
Y'shtola, Night's Blessed
2 decks
-
9
Ardenn, Intrepid Archaeologist
1 decks
-
10
Black Widow, Double Agent
1 decks
The "good card" funnel
158 brought · 74 playersBrought to game
158
Ever drawn
34
Reached battlefield
22
Still on board at game end
27
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.1pp
Players who cast this card win 23% of the time (n=21) , vs 23% when it never left the library (n=98).
Observed gap -0.6pp; 95% confidence interval -18.1pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
9%
T2
9%
T3
9%
T4
23%
T5
36%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
8
· max
12
On curve
32%
(2 / 22 cast on T4)
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.