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Squall, SeeD Mercenary card art
Live Play Data

Squall, SeeD Mercenary

{2} {W} {B} · Legendary Creature — Human Knight Mercenary · Final Fantasy (FIN)
2%
Live Inclusion
Times Brought
300
Decks Running
145
Median Cast Turn
4.0
Drawn → Played
63%
Format

First-cast turn

n=88
2%
T1
9%
T2
15%
T3
28%
T4
15%
T5
25%
T6-9
6%
T10+
Median 4.0 P25 3 · P75 7 · max 12
On curve 55% (25 / 88 cast on T4) Cast same turn as drawn 34%

The "good card" funnel

300 brought · 126 players
Brought to game
300
Ever drawn
67
Reached battlefield
42
Still on board at game end
23

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.4pp

Players who cast this card win 36% of the time (n=41) , vs 26% when it never left the library (n=199).

When players drew this card but left it in hand, they won 19% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.2pp; 95% confidence interval -4.4pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

75 instances
2.7%
Library
30.7%
Battlefield
28.0%
Graveyard
10.7%
Exile
Card text
Squall, SeeD Mercenary card

Squall, SeeD Mercenary

{2} {W} {B}
Legendary Creature — Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3 / 4
Final Fantasy (FIN) · Rare · Illustrated by Yuu Fujiki

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.