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Squall, SeeD Mercenary card art
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Squall, SeeD Mercenary

{2} {W} {B} · Legendary Creature — Human Knight Mercenary · Final Fantasy (FIN)
Times Brought
198
Decks Running
98
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Squall, SeeD Mercenary card

Squall, SeeD Mercenary

{2} {W} {B}
Legendary Creature — Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3 / 4
Final Fantasy (FIN) · Rare · Illustrated by Yuu Fujiki

Final zone distribution

35 instances
2.9%
Library
42.9%
Battlefield
25.7%
Graveyard
8.6%
Exile

The "good card" funnel

198 brought · 89 players
Brought to game
198
Ever drawn
33
Reached battlefield
23
Still on board at game end
15

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.2pp

Players who cast this card win 32% of the time (n=18) , vs 25% when it never left the library (n=121).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.7pp; 95% confidence interval -5.2pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
2%
T1
9%
T2
24%
T3
24%
T4
9%
T5
26%
T6-9
7%
T10+
Median 4.0 P25 3 · P75 6 · max 12
On curve 59% (11 / 46 cast on T4) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.