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Part of Final Fantasy
·
Legendary Creature — Human Knight Mercenary
·
Final Fantasy (FIN)
Card Preview
Squall, SeeD Mercenary
Times Brought
198
Decks Running
98
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Squall, SeeD Mercenary
Legendary Creature — Human Knight Mercenary
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.
Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3 / 4
Final Fantasy (FIN)
·
Rare
·
Illustrated by Yuu Fujiki
Final zone distribution
35 instances2.9%
Library
42.9%
Battlefield
25.7%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
20 decks
-
2
Terra, Herald of Hope
16 decks
-
3
Noctis, Heir Apparent
11 decks
-
4
Ardbert, Warrior of Darkness
10 decks
-
5
Jodah, the Unifier
6 decks
-
6
Sidar Jabari of Zhalfir
6 decks
-
7
Cecil, Dark Knight // Cecil, Redeemed Paladin
5 decks
-
8
Noctis, Prince of Lucis
3 decks
-
9
Celes, Rune Knight
2 decks
-
10
Isshin, Two Heavens as One
2 decks
The "good card" funnel
198 brought · 89 playersBrought to game
198
Ever drawn
33
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 32% of the time (n=18) , vs 25% when it never left the library (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -5.2pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
2%
T1
9%
T2
24%
T3
24%
T4
9%
T5
26%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
6
· max
12
On curve
59%
(11 / 46 cast on T4)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.