auto_awesome #21 in Dimir Commander Staples
Sygg, River Cutthroat card art
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Sygg, River Cutthroat

{U/B} {U/B} · Legendary Creature — Merfolk Rogue · Zendikar Rising Commander (ZNC)
Times Brought
174
Decks Running
102
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sygg, River Cutthroat card

Sygg, River Cutthroat

{U/B} {U/B}
Legendary Creature — Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
1 / 3
Zendikar Rising Commander (ZNC) · Rare · Illustrated by Jeremy Enecio

Final zone distribution

39 instances
38.5%
Battlefield
38.5%
Graveyard
5.1%
Exile
17.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

174 brought · 100 players
Brought to game
174
Ever drawn
37
Reached battlefield
26
Still on board at game end
15

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.9pp

Players who cast this card win 29% of the time (n=17) , vs 25% when it never left the library (n=90).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -8.9pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
8%
T1
27%
T2
8%
T3
8%
T4
4%
T5
35%
T6-9
12%
T10+
Median 4.5 P25 2 · P75 6 · max 15
On curve 35% (7 / 26 cast on T2) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.