collections_bookmark
Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Tifa's Limit Break
1%
Live Inclusion
Times Brought
351
Decks Running
164
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=38
0%
T1
0%
T2
3%
T3
5%
T4
8%
T5
61%
T6-9
24%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
0%
(0 / 38 cast on T1)
Cast same turn as drawn
24%
The "good card" funnel
351 brought · 159 playersBrought to game
351
Ever drawn
76
Reached battlefield
38
Still on board at game end
7
≥ +0.7pp
Players who cast this card win 44% of the time (n=36) , vs 28% when it never left the library (n=240).
When players drew this card but left it in hand, they won 26% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval +0.7pp to +33.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
80 instances3.8%
Library
8.8%
Battlefield
42.5%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
47 decks
-
2
Cloud, Ex-SOLDIER
18 decks
-
3
Tifa, Martial Artist
9 decks
-
4
Sergeant John Benton
7 decks
-
5
Blor the Impervious
4 decks
-
6
Amarant Coral
3 decks
-
7
Choco, Seeker of Paradise
3 decks
-
8
Jenova, Ancient Calamity
3 decks
-
9
Kotis, the Fangkeeper
3 decks
-
10
Riku of Many Paths
3 decks
Card text
Tifa's Limit Break
Instant
Tiered (Choose one additional cost.)
• Somersault —
— Target creature gets +2/+2 until end of turn.
• Meteor Strikes —
— Double target creature's power and toughness until end of turn.
• Final Heaven — 
— Triple target creature's power and toughness until end of turn.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Mikio Masuda
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.