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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Tifa's Limit Break
0%
Decklist Inclusion
Times Brought
145
Decks Running
70
In Decks
434
Decklist Inclusion
0%
Format
Card text
Tifa's Limit Break
Instant
Tiered (Choose one additional cost.)
• Somersault —
— Target creature gets +2/+2 until end of turn.
• Meteor Strikes —
— Double target creature's power and toughness until end of turn.
• Final Heaven — 
— Triple target creature's power and toughness until end of turn.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Mikio Masuda
Final zone distribution
37 instances2.7%
Library
5.4%
Battlefield
43.2%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
19 decks
-
2
Cloud, Ex-SOLDIER
8 decks
-
3
Sergeant John Benton
4 decks
-
4
Tifa, Martial Artist
3 decks
-
5
Blor the Impervious
2 decks
-
6
Kotis, the Fangkeeper
2 decks
-
7
Raggadragga, Goreguts Boss
2 decks
-
8
Riku of Many Paths
2 decks
-
9
Trostani, Three Whispers
2 decks
-
10
Ashaya, Soul of the Wild
1 decks
The "good card" funnel
145 brought · 69 playersBrought to game
145
Ever drawn
37
Reached battlefield
17
Still on board at game end
2
≥ -0.9pp
Players who cast this card win 47% of the time (n=15) , vs 22% when it never left the library (n=96).
When players drew this card but left it in hand, they won 28% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +24.5pp; 95% confidence interval -0.9pp to +50.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.