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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Tifa's Limit Break
Times Brought
248
Decks Running
114
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Tifa's Limit Break
Instant
Tiered (Choose one additional cost.)
• Somersault —
— Target creature gets +2/+2 until end of turn.
• Meteor Strikes —
— Double target creature's power and toughness until end of turn.
• Final Heaven — 
— Triple target creature's power and toughness until end of turn.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Mikio Masuda
Final zone distribution
43 instances2.3%
Library
14.0%
Battlefield
34.9%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
37 decks
-
2
Cloud, Ex-SOLDIER
10 decks
-
3
Shroofus Sproutsire
5 decks
-
4
Blor the Impervious
3 decks
-
5
Ghalta, Primal Hunger
3 decks
-
6
Kotis, the Fangkeeper
3 decks
-
7
Sergeant John Benton
3 decks
-
8
Tifa, Martial Artist
3 decks
-
9
Aerith, Last Ancient
2 decks
-
10
Jenova, Ancient Calamity
2 decks
The "good card" funnel
248 brought · 111 playersBrought to game
248
Ever drawn
41
Reached battlefield
21
Still on board at game end
6
≥ -11.3pp
Players who cast this card win 32% of the time (n=17) , vs 31% when it never left the library (n=155).
When players drew this card but left it in hand, they won 26% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -11.3pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
14%
T3
24%
T4
10%
T5
48%
T6-9
5%
T10+
Median
6
P25
4
· P75
7
· max
10
On curve
0%
(0 / 21 cast on T1)
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.