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Tireless Provisioner card art
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Tireless Provisioner

{2} {G} · Creature — Elf Scout · March of the Machine Commander (MOC)
Times Brought
3065
Decks Running
1431
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Tireless Provisioner card

Tireless Provisioner

{2} {G}
Creature — Elf Scout
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
3 / 2
March of the Machine Commander (MOC) · Uncommon · Illustrated by Josu Hernaiz

Final zone distribution

676 instances
1.8%
Library
44.1%
Battlefield
26.8%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

3065 brought · 1233 players
Brought to game
3065
Ever drawn
608
Reached battlefield
439
Still on board at game end
298

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.3pp

Players who cast this card win 27% of the time (n=348) , vs 23% when it never left the library (n=1765).

When players drew this card but left it in hand, they won 24% (n=118).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval +0.3pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=439
4%
T1
12%
T2
22%
T3
13%
T4
14%
T5
29%
T6-9
7%
T10+
Median 4 P25 3 · P75 6 · max 14
On curve 37% (95 / 439 cast on T3) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.