Tokka & Rahzar, Unsupervised
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Tokka & Rahzar, Unsupervised
Final zone distribution
56 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
57 decks
-
2
Heroes in a Half Shell
39 decks
-
3
Norin the Wary
18 decks
-
4
Michelangelo, the Heart
3 decks
-
5
Donatello, the Brains
2 decks
-
6
Rocco, Cabaretti Caterer
2 decks
-
7
Deadpool, Trading Card
1 decks
-
8
Kwia Vigorbloom
1 decks
-
9
Raphael, the Muscle
1 decks
-
10
Raubahn, Bull of Ala Mhigo
1 decks
The "good card" funnel
257 brought · 121 playersOnce cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=27) , vs 26% when it never left the library (n=135).
When players drew this card but left it in hand, they won 17% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -11.0pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.