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Part of Teenage Mutant Ninja Turtles
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Legendary Creature — Turtle Wolf Mutant
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Tokka & Rahzar, Unsupervised
1%
Live Inclusion
Times Brought
227
Decks Running
116
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=34
0%
T1
6%
T2
9%
T3
12%
T4
15%
T5
38%
T6-9
21%
T10+
Median
6.0
P25
4
· P75
9
· max
16
On curve
15%
(3 / 34 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
227 brought · 117 playersBrought to game
227
Ever drawn
46
Reached battlefield
34
Still on board at game end
15
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.5pp
Players who cast this card win 5% of the time (n=33) , vs 13% when it never left the library (n=147).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -7.6pp; 95% confidence interval -16.5pp to +1.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances1.9%
Library
28.3%
Battlefield
35.8%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
58 decks
-
2
Heroes in a Half Shell
36 decks
-
3
Norin the Wary
16 decks
-
4
Michelangelo, the Heart
6 decks
-
5
Rocco, Cabaretti Caterer
3 decks
-
6
Agrus Kos, Spirit of Justice
1 decks
-
7
April O'Neil, Live on the Scene
1 decks
-
8
Deadpool, Trading Card
1 decks
-
9
Marchesa, the Black Rose
1 decks
Card text
Tokka & Rahzar, Unsupervised
Legendary Creature — Turtle Wolf Mutant
First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn.
3 / 3
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.