collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Legendary Creature — Turtle Wolf Mutant
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Tokka & Rahzar, Unsupervised
1%
Live Inclusion
Times Brought
120
Decks Running
70
Median Cast Turn
—
Drawn → Played
63%
Format
First-cast turn
n=17Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
120 brought · 70 playersBrought to game
120
Ever drawn
27
Reached battlefield
17
Still on board at game end
6
≥ -22.8pp
Players who cast this card win 5% of the time (n=15) , vs 16% when it never left the library (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.6pp; 95% confidence interval -22.8pp to +1.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
30 instances3.3%
Library
20.0%
Battlefield
33.3%
Graveyard
16.7%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
38 decks
-
2
Heroes in a Half Shell
19 decks
-
3
Norin the Wary
11 decks
-
4
Michelangelo, the Heart
2 decks
-
5
April O'Neil, Live on the Scene
1 decks
-
6
Deadpool, Trading Card
1 decks
-
7
Marchesa, the Black Rose
1 decks
Card text
Tokka & Rahzar, Unsupervised
Legendary Creature — Turtle Wolf Mutant
First strike
Whenever another nontoken creature you control leaves the battlefield, put a +1/+1 counter on Tokka & Rahzar and create a Treasure token. This ability triggers only once each turn.
3 / 3
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.