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Part of Modern Horizons 3
·
Artifact
·
Modern Horizons 3 (MH3)
Card Preview
Vexing Bauble
1%
Decklist Inclusion
Times Brought
310
Decks Running
175
In Decks
1400
Decklist Inclusion
1%
Format
Card text
Vexing Bauble
Artifact
Whenever a player casts a spell, if no mana was spent to cast it, counter that spell.
,
, Sacrifice this artifact: Draw a card.
Modern Horizons 3 (MH3)
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Uncommon
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Illustrated by Tony Foti
Final zone distribution
97 instances7.2%
Library
15.5%
Battlefield
48.5%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
10 decks
-
2
Rograkh, Son of Rohgahh
7 decks
-
3
Magda, Brazen Outlaw
6 decks
-
4
Toph, the First Metalbender
6 decks
-
5
Krenko, Mob Boss
5 decks
-
6
K'rrik, Son of Yawgmoth
4 decks
-
7
Noctis, Prince of Lucis
4 decks
-
8
Urza, Lord High Artificer
4 decks
-
9
Vivi Ornitier
4 decks
-
10
Doran, Besieged by Time
3 decks
The "good card" funnel
310 brought · 160 playersBrought to game
310
Ever drawn
85
Reached battlefield
60
Still on board at game end
15
Once cast, 25% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.0pp
Players who cast this card win 27% of the time (n=57) , vs 26% when it never left the library (n=185).
When players drew this card but left it in hand, they won 26% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.1pp; 95% confidence interval -11.0pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=60
28%
T1
13%
T2
10%
T3
12%
T4
8%
T5
23%
T6-9
5%
T10+
Median
3.0
P25
1
· P75
6
· max
10
On curve
28%
(17 / 60 cast on T1)
Cast same turn as drawn
72%
60 of 100 times cast
60%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.