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Part of Streets of New Capenna
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Legendary Creature — Human Merfolk
·
The Lost Caverns of Ixalan Commander (LCC)

,
: Double the number of each kind of counter on target artifact, creature, or land.
Card Preview
Vorel of the Hull Clade
Times Brought
383
Decks Running
189
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Vorel of the Hull Clade
Legendary Creature — Human Merfolk
1 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Mike Bierek
Final zone distribution
88 instances1.1%
Library
47.7%
Battlefield
31.8%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
60 decks
-
2
Atraxa, Praetors' Voice
23 decks
-
3
The Astonishing Ant-Man
10 decks
-
4
Zimone, Paradox Sculptor
8 decks
-
5
Me, the Immortal
6 decks
-
6
Perrie, the Pulverizer
6 decks
-
7
Sab-Sunen, Luxa Embodied
6 decks
-
8
Zaxara, the Exemplary
6 decks
-
9
Sin, Unending Cataclysm
5 decks
-
10
Zimone, Infinite Analyst
5 decks
The "good card" funnel
384 brought · 183 playersBrought to game
384
Ever drawn
80
Reached battlefield
61
Still on board at game end
42
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 25% of the time (n=51) , vs 24% when it never left the library (n=227).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -6.9pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=67
1%
T1
12%
T2
13%
T3
15%
T4
15%
T5
31%
T6-9
12%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
27%
(9 / 67 cast on T3)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.