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Part of Streets of New Capenna
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Legendary Creature — Human Merfolk
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The Lost Caverns of Ixalan Commander (LCC)

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: Double the number of each kind of counter on target artifact, creature, or land.
Live Play Data
Vorel of the Hull Clade
2%
Live Inclusion
Times Brought
560
Decks Running
273
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=96
0%
T1
3%
T2
13%
T3
13%
T4
14%
T5
44%
T6-9
15%
T10+
Median
6.0
P25
4
· P75
8
· max
19
On curve
16%
(12 / 96 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
560 brought · 270 playersBrought to game
560
Ever drawn
140
Reached battlefield
89
Still on board at game end
55
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 26% of the time (n=80) , vs 19% when it never left the library (n=355).
When players drew this card but left it in hand, they won 30% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.2pp; 95% confidence interval -2.2pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
148 instances4.1%
Library
37.2%
Battlefield
23.0%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
96 decks
-
2
Atraxa, Praetors' Voice
32 decks
-
3
The Astonishing Ant-Man
15 decks
-
4
Zimone, Infinite Analyst
14 decks
-
5
Zimone, Paradox Sculptor
13 decks
-
6
Me, the Immortal
11 decks
-
7
Ezuri, Claw of Progress
8 decks
-
8
Sin, Unending Cataclysm
7 decks
-
9
Perrie, the Pulverizer
6 decks
-
10
Zaxara, the Exemplary
6 decks
Card text
Vorel of the Hull Clade
Legendary Creature — Human Merfolk
1 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Mike Bierek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.