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Part of Streets of New Capenna
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Legendary Creature — Human Merfolk
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The Lost Caverns of Ixalan Commander (LCC)

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: Double the number of each kind of counter on target artifact, creature, or land.
Live Play Data
Vorel of the Hull Clade
2%
Live Inclusion
Times Brought
405
Decks Running
220
Median Cast Turn
6.0
Drawn → Played
66%
Format
First-cast turn
n=66
0%
T1
3%
T2
12%
T3
12%
T4
15%
T5
47%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
7
· max
19
On curve
15%
(8 / 66 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
405 brought · 219 playersBrought to game
405
Ever drawn
92
Reached battlefield
61
Still on board at game end
40
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.7pp
Players who cast this card win 33% of the time (n=54) , vs 19% when it never left the library (n=263).
When players drew this card but left it in hand, they won 33% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.8pp; 95% confidence interval +2.7pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances4.0%
Library
40.4%
Battlefield
24.2%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
74 decks
-
2
Atraxa, Praetors' Voice
27 decks
-
3
The Astonishing Ant-Man
14 decks
-
4
Zimone, Paradox Sculptor
11 decks
-
5
Zimone, Infinite Analyst
10 decks
-
6
Me, the Immortal
9 decks
-
7
Ezuri, Claw of Progress
7 decks
-
8
Perrie, the Pulverizer
5 decks
-
9
Sin, Unending Cataclysm
5 decks
-
10
Zaxara, the Exemplary
5 decks
Card text
Vorel of the Hull Clade
Legendary Creature — Human Merfolk
1 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Mike Bierek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.