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Part of Final Fantasy
·
Legendary Creature — Human Soldier
·
Final Fantasy (FIN)
Live Play Data
Zack Fair
2%
Live Inclusion
Times Brought
858
Decks Running
400
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=168
24%
T1
12%
T2
10%
T3
13%
T4
7%
T5
28%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
14
On curve
24%
(40 / 168 cast on T1)
Cast same turn as drawn
59%
The "good card" funnel
858 brought · 362 playersBrought to game
858
Ever drawn
208
Reached battlefield
168
Still on board at game end
59
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 25% of the time (n=156) , vs 23% when it never left the library (n=540).
When players drew this card but left it in hand, they won 27% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -4.9pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
224 instances0.9%
Library
26.3%
Battlefield
47.8%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
193 decks
-
2
Cloud, Midgar Mercenary
16 decks
-
3
Lightning, Army of One
15 decks
-
4
Ardbert, Warrior of Darkness
14 decks
-
5
Squall, SeeD Mercenary
13 decks
-
6
Anti-Venom, Horrifying Healer
10 decks
-
7
Tifa, Martial Artist
10 decks
-
8
Aerith Gainsborough
8 decks
-
9
Sephiroth, Fallen Hero
7 decks
-
10
Tidus, Yuna's Guardian
7 decks
Card text
Zack Fair
Legendary Creature — Human Soldier
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
0 / 1
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Yoshio Sugiura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.