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Part of Final Fantasy
·
Legendary Creature — Human Soldier
·
Final Fantasy (FIN)
Card Preview
Zack Fair
1%
Decklist Inclusion
Times Brought
411
Decks Running
180
In Decks
1113
Decklist Inclusion
1%
Format
Card text
Zack Fair
Legendary Creature — Human Soldier
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
0 / 1
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Yoshio Sugiura
Final zone distribution
99 instances31.3%
Battlefield
46.5%
Graveyard
12.1%
Exile
10.1%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
91 decks
-
2
Cloud, Midgar Mercenary
9 decks
-
3
Anti-Venom, Horrifying Healer
8 decks
-
4
Ardbert, Warrior of Darkness
6 decks
-
5
Squall, SeeD Mercenary
6 decks
-
6
Cloud, Planet's Champion
5 decks
-
7
Lightning, Army of One
5 decks
-
8
Tifa, Martial Artist
5 decks
-
9
Aerith Gainsborough
3 decks
-
10
Myrel, Shield of Argive
3 decks
The "good card" funnel
411 brought · 164 playersBrought to game
411
Ever drawn
93
Reached battlefield
81
Still on board at game end
31
Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 25% of the time (n=78) , vs 24% when it never left the library (n=268).
Observed gap +0.4pp; 95% confidence interval -10.0pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81
22%
T1
11%
T2
10%
T3
11%
T4
6%
T5
26%
T6-9
14%
T10+
Median
4
P25
2
· P75
7
· max
14
On curve
22%
(18 / 81 cast on T1)
Cast same turn as drawn
61%
81 of 100 times cast
81%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.