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Zack Fair card art
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Zack Fair

{W} · Legendary Creature — Human Soldier · Final Fantasy (FIN)
Times Brought
475
Decks Running
251
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Zack Fair card

Zack Fair

{W}
Legendary Creature — Human Soldier
Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
0 / 1
Final Fantasy (FIN) · Uncommon · Illustrated by Yoshio Sugiura

Final zone distribution

99 instances
1.0%
Library
32.3%
Battlefield
46.5%
Graveyard
3.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

475 brought · 235 players
Brought to game
475
Ever drawn
93
Reached battlefield
77
Still on board at game end
32

Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.3pp

Players who cast this card win 31% of the time (n=65) , vs 24% when it never left the library (n=287).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.8pp; 95% confidence interval +0.3pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=77
23%
T1
14%
T2
8%
T3
10%
T4
8%
T5
30%
T6-9
6%
T10+
Median 4 P25 2 · P75 7 · max 15
On curve 23% (18 / 77 cast on T1) Cast same turn as drawn 55%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.