+1/+1 counters commanders
Grow your team a counter at a time, then proliferate.
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167 decks from 160 players. Mostly Goblin creatures.
Strongest: Fight for the board top 3% and Tokens top 7%
Top 8% for +1/+1 counters+6.0 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 88 games. -
1000 decks from 908 players. Mostly Villain creatures.
Strongest: Tribal top 5% and Group slug top 7%
Top 8% for +1/+1 counters+5.9 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 423 games. -
22 decks from 22 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and Tribal top 5%
Top 8% for +1/+1 counters+5.8 cards per deck against the average deck in its colors, plus the commander card itself
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76 decks from 76 players. Mostly Human creatures.
Strongest: Lifegain top 7% and +1/+1 counters top 8%
Top 8% for +1/+1 counters+5.7 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 76 games. -
39 decks from 37 players. Mostly Human creatures.
Strongest: Group hug top 2% and +1/+1 counters top 9%
Top 9% for +1/+1 counters+5.6 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.19 Average 0.07, from 32 games. -
20 decks from 18 players. Mostly Vampire creatures.
Strongest: Tribal top 4% and Lifegain top 5%
Top 9% for +1/+1 counters+5.5 cards per deck against the average deck in its colors, plus the commander card itself
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1776 decks from 1671 players. Mostly Hero creatures.
Strongest: Tribal top 4% and +1/+1 counters top 9%
Top 9% for +1/+1 counters+5.5 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.06 Average 0.07, from 389 games. -
49 decks from 48 players. Mostly Human creatures.
Strongest: Group hug top 4% and Lifegain top 5%
Top 9% for +1/+1 counters+5.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 36 games. -
38 decks from 36 players. Mostly Elf creatures.
Strongest: Fight for the board top 1% and Spellslinger top 5%
Top 9% for +1/+1 counters+5.4 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.09 Average 0.07, from 30 games. -
44 decks from 40 players. Mostly Employee creatures.
Strongest: +1/+1 counters top 9% and Voltron top 11%
Top 9% for +1/+1 counters+5.3 cards per deck against the average deck in its colors, plus the commander card itself
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247 decks from 239 players. Mostly Ape creatures.
Strongest: Group hug top 7% and Fight for the board top 9%
Top 9% for +1/+1 counters+5.2 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.05 Average 0.07, from 122 games. -
47 decks from 43 players. Mostly Cleric creatures.
Strongest: Lifegain top 1% and +1/+1 counters top 9%
Top 9% for +1/+1 counters+5.2 cards per deck against the average deck in its colors, plus the commander card itself
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77 decks from 75 players. Mostly Human creatures.
Strongest: +1/+1 counters top 9% and Group hug top 9%
Top 9% for +1/+1 counters+9.1 cards per deck against the average deck in its colors
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157 decks from 150 players. Mostly Phyrexian creatures.
Strongest: Mill top 4% and Group hug top 8%
Top 9% for +1/+1 counters+8.9 cards per deck against the average deck in its colors
Spells cast per opponent's turn 0.04 Average 0.07, from 38 games. -
59 decks from 59 players. Mostly Human creatures.
Strongest: Mill top 5% and +1/+1 counters top 9%
Top 9% for +1/+1 counters+4.9 cards per deck against the average deck in its colors, plus the commander card itself
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73 decks from 69 players. Mostly Elemental creatures.
Strongest: Landfall top 1% and +1/+1 counters top 9%
Top 9% for +1/+1 counters+4.9 cards per deck against the average deck in its colors, plus the commander card itself
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740 decks from 682 players. Mostly Phyrexian creatures.
Strongest: +1/+1 counters top 9%
Top 9% for +1/+1 counters+4.8 cards per deck against the average deck in its colors, plus the commander card itself
Spells cast per opponent's turn 0.07 Average 0.07, from 327 games. -
43 decks from 42 players. Mostly Human creatures.
Strongest: Aristocrats top 2% and +1/+1 counters top 10%
Top 10% for +1/+1 counters+4.8 cards per deck against the average deck in its colors, plus the commander card itself
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26 decks from 25 players. Mostly Human creatures.
Strongest: Fight for the board top 1% and Spellslinger top 9%
Top 10% for +1/+1 counters+4.6 cards per deck against the average deck in its colors, plus the commander card itself
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66 decks from 62 players. Mostly Human creatures.
Strongest: Aristocrats top 4% and +1/+1 counters top 10%
Top 10% for +1/+1 counters+4.5 cards per deck against the average deck in its colors, plus the commander card itself