All archetypes

+1/+1 counters commanders

Grow your team a counter at a time, then proliferate.

1,223 commanders, best match first
  1. 167 decks from 160 players. Mostly Goblin creatures.

    Strongest: Fight for the board top 3% and Tokens top 7%

    Top 8% for +1/+1 counters

    +6.0 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 88 games.
  2. 1000 decks from 908 players. Mostly Villain creatures.

    Strongest: Tribal top 5% and Group slug top 7%

    Top 8% for +1/+1 counters

    +5.9 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 423 games.
  3. 22 decks from 22 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and Tribal top 5%

    Top 8% for +1/+1 counters

    +5.8 cards per deck against the average deck in its colors, plus the commander card itself

  4. 76 decks from 76 players. Mostly Human creatures.

    Strongest: Lifegain top 7% and +1/+1 counters top 8%

    Top 8% for +1/+1 counters

    +5.7 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 76 games.
  5. 39 decks from 37 players. Mostly Human creatures.

    Strongest: Group hug top 2% and +1/+1 counters top 9%

    Top 9% for +1/+1 counters

    +5.6 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.19 Average 0.07, from 32 games.
  6. 20 decks from 18 players. Mostly Vampire creatures.

    Strongest: Tribal top 4% and Lifegain top 5%

    Top 9% for +1/+1 counters

    +5.5 cards per deck against the average deck in its colors, plus the commander card itself

  7. 1776 decks from 1671 players. Mostly Hero creatures.

    Strongest: Tribal top 4% and +1/+1 counters top 9%

    Top 9% for +1/+1 counters

    +5.5 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.06 Average 0.07, from 389 games.
  8. 49 decks from 48 players. Mostly Human creatures.

    Strongest: Group hug top 4% and Lifegain top 5%

    Top 9% for +1/+1 counters

    +5.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 36 games.
  9. 38 decks from 36 players. Mostly Elf creatures.

    Strongest: Fight for the board top 1% and Spellslinger top 5%

    Top 9% for +1/+1 counters

    +5.4 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.09 Average 0.07, from 30 games.
  10. 44 decks from 40 players. Mostly Employee creatures.

    Strongest: +1/+1 counters top 9% and Voltron top 11%

    Top 9% for +1/+1 counters

    +5.3 cards per deck against the average deck in its colors, plus the commander card itself

  11. 247 decks from 239 players. Mostly Ape creatures.

    Strongest: Group hug top 7% and Fight for the board top 9%

    Top 9% for +1/+1 counters

    +5.2 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.05 Average 0.07, from 122 games.
  12. 47 decks from 43 players. Mostly Cleric creatures.

    Strongest: Lifegain top 1% and +1/+1 counters top 9%

    Top 9% for +1/+1 counters

    +5.2 cards per deck against the average deck in its colors, plus the commander card itself

  13. 77 decks from 75 players. Mostly Human creatures.

    Strongest: +1/+1 counters top 9% and Group hug top 9%

    Top 9% for +1/+1 counters

    +9.1 cards per deck against the average deck in its colors

  14. 157 decks from 150 players. Mostly Phyrexian creatures.

    Strongest: Mill top 4% and Group hug top 8%

    Top 9% for +1/+1 counters

    +8.9 cards per deck against the average deck in its colors

    Spells cast per opponent's turn 0.04 Average 0.07, from 38 games.
  15. 59 decks from 59 players. Mostly Human creatures.

    Strongest: Mill top 5% and +1/+1 counters top 9%

    Top 9% for +1/+1 counters

    +4.9 cards per deck against the average deck in its colors, plus the commander card itself

  16. 73 decks from 69 players. Mostly Elemental creatures.

    Strongest: Landfall top 1% and +1/+1 counters top 9%

    Top 9% for +1/+1 counters

    +4.9 cards per deck against the average deck in its colors, plus the commander card itself

  17. 740 decks from 682 players. Mostly Phyrexian creatures.

    Strongest: +1/+1 counters top 9%

    Top 9% for +1/+1 counters

    +4.8 cards per deck against the average deck in its colors, plus the commander card itself

    Spells cast per opponent's turn 0.07 Average 0.07, from 327 games.
  18. 43 decks from 42 players. Mostly Human creatures.

    Strongest: Aristocrats top 2% and +1/+1 counters top 10%

    Top 10% for +1/+1 counters

    +4.8 cards per deck against the average deck in its colors, plus the commander card itself

  19. 26 decks from 25 players. Mostly Human creatures.

    Strongest: Fight for the board top 1% and Spellslinger top 9%

    Top 10% for +1/+1 counters

    +4.6 cards per deck against the average deck in its colors, plus the commander card itself

  20. 66 decks from 62 players. Mostly Human creatures.

    Strongest: Aristocrats top 4% and +1/+1 counters top 10%

    Top 10% for +1/+1 counters

    +4.5 cards per deck against the average deck in its colors, plus the commander card itself