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Avacyn, Angel of Horror card art
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Avacyn, Angel of Horror

{5} {B} {B} {B} · Legendary Creature — Angel · Reality Fracture Commander (FRC)
Times Brought
410
Decks Running
218
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Avacyn, Angel of Horror card

Avacyn, Angel of Horror

{5} {B} {B} {B}
Legendary Creature — Angel
Flying, deathtouch Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
8 / 8
Reality Fracture Commander (FRC) · Rare · Illustrated by Pauline Voss

Final zone distribution

129 instances
7.0%
Library
51.2%
Battlefield
8.5%
Graveyard
7.0%
Exile

The "good card" funnel

410 brought · 204 players
Brought to game
410
Ever drawn
125
Reached battlefield
83
Still on board at game end
66

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.6pp

Players who cast this card win 38% of the time (n=73) , vs 27% when it never left the library (n=207).

When players drew this card but left it in hand, they won 23% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.6pp; 95% confidence interval +4.6pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=102
1%
T1
0%
T2
1%
T3
10%
T4
14%
T5
59%
T6-9
16%
T10+
Median 7.0 P25 5 · P75 9 · max 20
On curve 74% (12 / 102 cast on T8) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.