Containment Construct
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Containment Construct
Final zone distribution
279 instancesCommanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
250 decks
-
2
Quintorius, History Chaser
133 decks
-
3
Flubs, the Fool
31 decks
-
4
Shorikai, Genesis Engine
10 decks
-
5
Ultron, Unlimited
9 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
7 decks
-
7
Asmoranomardicadaistinaculdacar
6 decks
-
8
Tinybones, Trinket Thief
6 decks
-
9
Captain Howler, Sea Scourge
5 decks
-
10
Faldorn, Dread Wolf Herald
4 decks
The "good card" funnel
1063 brought · 502 playersOnce cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=146) , vs 25% when it never left the library (n=538).
When players drew this card but left it in hand, they won 29% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -2.9pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.