Exploration
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
171 instancesCommanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
15 decks
-
2
Aesi, Tyrant of Gyre Strait
11 decks
-
3
Flubs, the Fool
11 decks
-
4
Lumra, Bellow of the Woods
7 decks
-
5
Omnath, Locus of Rage
7 decks
-
6
Tifa Lockhart
7 decks
-
7
Kiora, Sovereign of the Deep
6 decks
-
8
Omnath, Locus of Creation
6 decks
-
9
Sythis, Harvest's Hand
5 decks
-
10
Szarel, Genesis Shepherd
5 decks
The "good card" funnel
642 brought · 224 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=116) , vs 24% when it never left the library (n=406).
When players drew this card but left it in hand, they won 18% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.1pp; 95% confidence interval -1.8pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=124Full analysis unlocks as more games are tracked. Stats refresh nightly.