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Part of Bloomburrow
·
Sorcery
·
Avatar: The Last Airbender Eternal (TLE)
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Times Brought
234
Decks Running
127
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
52 instances3.8%
Battlefield
65.4%
Graveyard
30.8%
Hand
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
12 decks
-
2
Hakbal of the Surging Soul
8 decks
-
3
Aesi, Tyrant of Gyre Strait
4 decks
-
4
Atla Palani, Nest Tender
3 decks
-
5
Child of Alara
3 decks
-
6
Avatar Aang // Aang, Master of Elements
2 decks
-
7
Azusa, Lost but Seeking
2 decks
-
8
Choco, Seeker of Paradise
2 decks
-
9
Eladamri, Korvecdal
2 decks
-
10
Eshki Dragonclaw
2 decks
The "good card" funnel
235 brought · 112 playersBrought to game
235
Ever drawn
52
Reached battlefield
35
Still on board at game end
2
≥ -5.6pp
Players who cast this card win 26% of the time (n=35) , vs 23% when it never left the library (n=168).
When players drew this card but left it in hand, they won 26% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.2pp; 95% confidence interval -5.6pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
9%
T1
14%
T2
17%
T3
6%
T4
11%
T5
37%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
23%
(5 / 35 cast on T2)
Cast same turn as drawn
45%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.