Card Preview
Herald of War
1%
Decklist Inclusion
Times Brought
240
Decks Running
109
In Decks
730
Decklist Inclusion
1%
Format
Card text
Herald of War
Creature — Angel
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost
less to cast for each +1/+1 counter on this creature.
3 / 3
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Eric Deschamps
Final zone distribution
54 instances1.9%
Library
31.5%
Battlefield
31.5%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
62 decks
-
2
Avacyn, Angel of Hope
6 decks
-
3
Gisela, Blade of Goldnight
5 decks
-
4
Kaalia of the Vast
5 decks
-
5
Leinore, Autumn Sovereign
4 decks
-
6
Sigarda, Font of Blessings
4 decks
-
7
Kyler, Sigardian Emissary
3 decks
-
8
Liesa, Shroud of Dusk
3 decks
-
9
Seluma, Light of Aysen
3 decks
-
10
Aurelia, the Warleader
2 decks
The "good card" funnel
240 brought · 104 playersBrought to game
240
Ever drawn
49
Reached battlefield
32
Still on board at game end
17
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.5pp
Players who cast this card win 26% of the time (n=28) , vs 27% when it never left the library (n=163).
When players drew this card but left it in hand, they won 28% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.7pp; 95% confidence interval -17.5pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
3%
T2
9%
T3
13%
T4
22%
T5
41%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
47%
(7 / 32 cast on T5)
Cast same turn as drawn
25%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.