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Part of Foundations Commander Decks
·
Creature — Angel
·
Midnight Hunt Commander (MIC)
Live Play Data
Herald of War
2%
Live Inclusion
Times Brought
569
Decks Running
261
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=82
0%
T1
1%
T2
10%
T3
10%
T4
21%
T5
43%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
41%
(17 / 82 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
569 brought · 243 playersBrought to game
569
Ever drawn
128
Reached battlefield
82
Still on board at game end
42
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.9pp
Players who cast this card win 24% of the time (n=73) , vs 26% when it never left the library (n=370).
When players drew this card but left it in hand, they won 23% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.7pp; 95% confidence interval -11.9pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
139 instances2.2%
Library
30.2%
Battlefield
32.4%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
179 decks
-
2
Sigarda, Font of Blessings
11 decks
-
3
Leinore, Autumn Sovereign
9 decks
-
4
Avacyn, Angel of Hope
8 decks
-
5
Kaalia of the Vast
6 decks
-
6
Seluma, Light of Aysen
6 decks
-
7
Gisela, Blade of Goldnight
5 decks
-
8
Kyler, Sigardian Emissary
4 decks
-
9
Liesa, Shroud of Dusk
4 decks
-
10
Akroma, Vision of Ixidor
3 decks
Card text
Herald of War
Creature — Angel
Flying
Whenever this creature attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost
less to cast for each +1/+1 counter on this creature.
3 / 3
Midnight Hunt Commander (MIC)
·
Rare
·
Illustrated by Eric Deschamps
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.