collections_bookmark Part of Streets of New Capenna
Jaxis, the Troublemaker card art
Card Preview

Jaxis, the Troublemaker

{3} {R} · Legendary Creature — Human Warrior · Streets of New Capenna (SNC)
Times Brought
322
Decks Running
171
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Jaxis, the Troublemaker card

Jaxis, the Troublemaker

{3} {R}
Legendary Creature — Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
2 / 3
Streets of New Capenna (SNC) · Rare · Illustrated by Zoltan Boros

Final zone distribution

57 instances
7.0%
Library
35.1%
Battlefield
31.6%
Graveyard
5.3%
Exile

The "good card" funnel

323 brought · 158 players
Brought to game
323
Ever drawn
48
Reached battlefield
30
Still on board at game end
20

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.5pp

Players who cast this card win 30% of the time (n=25) , vs 26% when it never left the library (n=189).

When players drew this card but left it in hand, they won 13% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.9pp; 95% confidence interval -6.5pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
10%
T2
10%
T3
27%
T4
7%
T5
40%
T6-9
7%
T10+
Median 5.0 P25 4 · P75 7 · max 13
On curve 47% (8 / 30 cast on T4) Cast same turn as drawn 48%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.