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Part of Streets of New Capenna
·
Legendary Creature — Human Warrior
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Streets of New Capenna (SNC)
,
, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz 
(If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Card Preview
Jaxis, the Troublemaker
1%
Decklist Inclusion
Times Brought
246
Decks Running
151
In Decks
951
Decklist Inclusion
1%
Format
Card text
Jaxis, the Troublemaker
Legendary Creature — Human Warrior
2 / 3
Streets of New Capenna (SNC)
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Rare
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Illustrated by Zoltan Boros
Final zone distribution
66 instances31.8%
Battlefield
30.3%
Graveyard
9.1%
Exile
28.8%
Hand
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
30 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
25 decks
-
3
Obeka, Brute Chronologist
10 decks
-
4
Shadow the Hedgehog
9 decks
-
5
Henzie "Toolbox" Torre
6 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
4 decks
-
7
Kardur, Doomscourge
4 decks
-
8
The Master, Multiplied
4 decks
-
9
Ghired, Conclave Exile
3 decks
-
10
Goro-Goro and Satoru
3 decks
The "good card" funnel
246 brought · 140 playersBrought to game
246
Ever drawn
59
Reached battlefield
37
Still on board at game end
21
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +9.9pp
Players who cast this card win 43% of the time (n=34) , vs 18% when it never left the library (n=154).
When players drew this card but left it in hand, they won 21% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +25.7pp; 95% confidence interval +9.9pp to +41.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=37
0%
T1
5%
T2
3%
T3
22%
T4
8%
T5
41%
T6-9
22%
T10+
Median
7
P25
4
· P75
9
· max
20
On curve
30%
(8 / 37 cast on T4)
Cast same turn as drawn
30%
37 of 100 times cast
37%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.