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Mutagen Man, Living Ooze card art
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Mutagen Man, Living Ooze

{X} {G} {G} · Legendary Creature — Ooze Mutant · Teenage Mutant Ninja Turtles (TMT)
Times Brought
312
Decks Running
113
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mutagen Man, Living Ooze card

Mutagen Man, Living Ooze

{X} {G} {G}
Legendary Creature — Ooze Mutant
Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
2 / 3
Teenage Mutant Ninja Turtles (TMT) · Rare · Illustrated by Ignatius Budi

Final zone distribution

56 instances
1.8%
Library
50.0%
Battlefield
8.9%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

313 brought · 118 players
Brought to game
313
Ever drawn
55
Reached battlefield
37
Still on board at game end
28

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.2pp

Players who cast this card win 28% of the time (n=29) , vs 30% when it never left the library (n=207).

When players drew this card but left it in hand, they won 17% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.4pp; 95% confidence interval -12.2pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=44
0%
T1
2%
T2
18%
T3
9%
T4
20%
T5
43%
T6-9
7%
T10+
Median 5.5 P25 4 · P75 7 · max 14
Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.