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Part of Foundations Commander Decks
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Creature — Lizard Hydra
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Neon Dynasty Commander (NEC)
Live Play Data
Whiptongue Hydra
1%
Live Inclusion
Times Brought
164
Decks Running
93
Median Cast Turn
9
Drawn → Played
56%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
4%
T4
4%
T5
57%
T6-9
35%
T10+
Median
9
P25
7
· P75
10
· max
13
On curve
22%
(3 / 23 cast on T6)
Cast same turn as drawn
24%
The "good card" funnel
164 brought · 89 playersBrought to game
164
Ever drawn
41
Reached battlefield
23
Still on board at game end
10
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 35% of the time (n=22) , vs 16% when it never left the library (n=106).
When players drew this card but left it in hand, they won 7% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.4pp; 95% confidence interval -1.6pp to +38.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances4.5%
Library
22.7%
Battlefield
36.4%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Gargos, Vicious Watcher
18 decks
-
2
Ghalta, Primal Hunger
16 decks
-
3
Chishiro, the Shattered Blade
10 decks
-
4
Zaxara, the Exemplary
6 decks
-
5
Bristly Bill, Spine Sower
3 decks
-
6
Lord Windgrace
3 decks
-
7
Progenitus
3 decks
-
8
Animar, Soul of Elements
2 decks
-
9
Gyrus, Waker of Corpses
2 decks
-
10
Jenova, Ancient Calamity
2 decks
Card text
Whiptongue Hydra
Creature — Lizard Hydra
Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
4 / 4
Neon Dynasty Commander (NEC)
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Rare
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Illustrated by Tomasz Jedruszek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.