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Part of Foundations Commander Decks
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Creature — Lizard Hydra
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Neon Dynasty Commander (NEC)
Live Play Data
Whiptongue Hydra
1%
Live Inclusion
Times Brought
404
Decks Running
226
Median Cast Turn
8.0
Drawn → Played
57%
Format
First-cast turn
n=62
0%
T1
0%
T2
0%
T3
2%
T4
3%
T5
66%
T6-9
29%
T10+
Median
8.0
P25
7
· P75
10
· max
13
On curve
16%
(7 / 62 cast on T6)
Cast same turn as drawn
34%
The "good card" funnel
404 brought · 223 playersBrought to game
404
Ever drawn
109
Reached battlefield
62
Still on board at game end
29
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 36% of the time (n=56) , vs 20% when it never left the library (n=238).
When players drew this card but left it in hand, they won 17% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +4.0pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances1.8%
Library
25.4%
Battlefield
33.3%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
126 decks
-
2
Gargos, Vicious Watcher
20 decks
-
3
Chishiro, the Shattered Blade
11 decks
-
4
Lord Windgrace
8 decks
-
5
Zaxara, the Exemplary
6 decks
-
6
Bristly Bill, Spine Sower
3 decks
-
7
Polukranos Reborn // Polukranos, Engine of Ruin
3 decks
-
8
Progenitus
3 decks
-
9
Radagast of Rhosgobel
3 decks
-
10
Animar, Soul of Elements
2 decks
Card text
Whiptongue Hydra
Creature — Lizard Hydra
Reach
When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
4 / 4
Neon Dynasty Commander (NEC)
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Rare
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Illustrated by Tomasz Jedruszek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.