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Whiptongue Hydra card art
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Whiptongue Hydra

{5} {G} · Creature — Lizard Hydra · Neon Dynasty Commander (NEC)
Times Brought
580
Decks Running
294
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Whiptongue Hydra card

Whiptongue Hydra

{5} {G}
Creature — Lizard Hydra
Reach When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
4 / 4
Neon Dynasty Commander (NEC) · Rare · Illustrated by Tomasz Jedruszek

Final zone distribution

94 instances
2.1%
Library
24.5%
Battlefield
18.1%
Graveyard
7.4%
Exile

The "good card" funnel

580 brought · 284 players
Brought to game
580
Ever drawn
87
Reached battlefield
39
Still on board at game end
23

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.3pp

Players who cast this card win 29% of the time (n=26) , vs 31% when it never left the library (n=313).

When players drew this card but left it in hand, they won 24% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.2pp; 95% confidence interval -12.3pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
0%
T1
0%
T2
0%
T3
5%
T4
8%
T5
67%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 13
On curve 49% (14 / 39 cast on T6) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.