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Witness Protection card art
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Witness Protection

{U} · Enchantment — Aura · Foundations (FDN)
Times Brought
404
Decks Running
189
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Witness Protection card

Witness Protection

{U}
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Foundations (FDN) · Common · Illustrated by Dominik Mayer

Final zone distribution

105 instances
2.9%
Library
27.6%
Battlefield
40.0%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

405 brought · 173 players
Brought to game
405
Ever drawn
93
Reached battlefield
66
Still on board at game end
29

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.0pp

Players who cast this card win 22% of the time (n=53) , vs 23% when it never left the library (n=222).

When players drew this card but left it in hand, they won 29% (n=24).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.6pp; 95% confidence interval -8.0pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=67
1%
T1
6%
T2
7%
T3
18%
T4
10%
T5
45%
T6-9
12%
T10+
Median 6 P25 4 · P75 8 · max 16
On curve 1% (1 / 67 cast on T1) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.