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Part of Streets of New Capenna
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Creature — Treefolk Shaman
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New Capenna Commander (NCC)
Live Play Data
Woodfall Primus
1%
Live Inclusion
Times Brought
292
Decks Running
125
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=46
2%
T1
0%
T2
0%
T3
4%
T4
20%
T5
54%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
74%
(4 / 46 cast on T8)
Cast same turn as drawn
39%
The "good card" funnel
293 brought · 162 playersBrought to game
293
Ever drawn
77
Reached battlefield
46
Still on board at game end
28
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 31% of the time (n=46) , vs 18% when it never left the library (n=183).
When players drew this card but left it in hand, they won 17% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.7pp; 95% confidence interval -0.3pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances3.7%
Library
34.1%
Battlefield
25.6%
Graveyard
7.3%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
37 decks
-
2
Henzie "Toolbox" Torre
21 decks
-
3
Sam, Loyal Attendant
10 decks
-
4
Fangorn, Tree Shepherd
7 decks
-
5
Atla Palani, Nest Tender
6 decks
-
6
Kona, Rescue Beastie
4 decks
-
7
Mayael the Anima
4 decks
-
8
Ojer Kaslem, Deepest Growth // Temple of Cultivation
4 decks
-
9
Loot, Exuberant Explorer
3 decks
-
10
Alena, Kessig Trapper
2 decks
Card text
Woodfall Primus
Creature — Treefolk Shaman
Trample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
6 / 6
New Capenna Commander (NCC)
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Rare
·
Illustrated by Adam Rex
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.