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Leatherhead, Iron Gator card art
Live Play Data

Leatherhead, Iron Gator

{5} {G} {G} · Legendary Creature — Crocodile Mutant Rogue · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
600
Decks Running
225
Median Cast Turn
7
Drawn → Played
62%
Format

First-cast turn

n=89
0%
T1
0%
T2
1%
T3
3%
T4
12%
T5
58%
T6-9
25%
T10+
Median 7 P25 6 · P75 9 · max 14
On curve 52% (17 / 89 cast on T7) Cast same turn as drawn 24%

The "good card" funnel

600 brought · 205 players
Brought to game
600
Ever drawn
141
Reached battlefield
88
Still on board at game end
41

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.5pp

Players who cast this card win 28% of the time (n=81) , vs 21% when it never left the library (n=381).

When players drew this card but left it in hand, they won 3% (n=48).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.4pp; 95% confidence interval -2.5pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

158 instances
3.8%
Library
25.9%
Battlefield
36.1%
Graveyard
7.0%
Exile

Commanders that played this card

in tracked games
Card text
Leatherhead, Iron Gator card

Leatherhead, Iron Gator

{5} {G} {G}
Legendary Creature — Crocodile Mutant Rogue
Trample, haste Whenever Leatherhead attacks, put two +1/+1 counters on each creature you control.
5 / 5
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Andrey Kuzinskiy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.