Leatherhead, Iron Gator
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Leatherhead, Iron Gator
Final zone distribution
55 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
66 decks
-
2
Heroes in a Half Shell
41 decks
-
3
Michelangelo, the Heart
5 decks
-
4
Wolverine, Claws Out
4 decks
-
5
Goreclaw, Terror of Qal Sisma
3 decks
-
6
Donatello, the Brains
2 decks
-
7
Halana and Alena, Partners
2 decks
-
8
Mikey & Don, Party Planners
2 decks
-
9
Radagast of Rhosgobel
2 decks
-
10
Raphael, the Muscle
2 decks
The "good card" funnel
318 brought · 139 playersOnce cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=19) , vs 27% when it never left the library (n=186).
When players drew this card but left it in hand, they won 18% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -4.5pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.