collections_bookmark Part of The Lost Caverns of Ixalan
Ruinous Intrusion card art
Live Play Data

Ruinous Intrusion

{3} {G} · Instant · The Lost Caverns of Ixalan Commander (LCC)
1%
Live Inclusion
Times Brought
183
Decks Running
104
Median Cast Turn
8
Drawn → Played
59%
Format

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
7%
T4
15%
T5
56%
T6-9
19%
T10+
Median 8 P25 5 · P75 9 · max 19
On curve 11% (2 / 27 cast on T4) Cast same turn as drawn 41%

The "good card" funnel

183 brought · 103 players
Brought to game
183
Ever drawn
46
Reached battlefield
27
Still on board at game end
4
≥ -27.0pp

Players who cast this card win 13% of the time (n=25) , vs 26% when it never left the library (n=108).

When players drew this card but left it in hand, they won 20% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -12.8pp; 95% confidence interval -27.0pp to +1.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

51 instances
5.9%
Library
7.8%
Battlefield
56.9%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games
Card text
Ruinous Intrusion card

Ruinous Intrusion

{3} {G}
Instant
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Johann Bodin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.