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Data-Backed · Win Rates

Red Commanders

Red commanders have a 24.53% win rate across 5,348 games tracked in the last 30 days on Playgroup.gg, below the 25% expected baseline for 4-player Commander.

86
Ranked
5,348
Games
Win Rate
24.53%
vs 25% expected
Games Tracked
5,348
Last 30 Days
Avg Game Length
3h 28m
7.8 rounds
Commanders
86
With 10+ games

Win Conditions

Red commanders most commonly win through Combat (45.8% of wins) across 5,348 tracked games.

Combat 45.8%
Non Combat Damage 31.8%
Commander Damage 10.1%
Combo 8.8%
Alternative 3.0%
Mill 0.5%
Poison 0.1%

Game Concentration

11 commanders account for 50% of all Red games. The curve shows how games are distributed from the most-played to the least-played commander.

11
50% Coverage
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Commander Coverage

211 of 562 Red commanders have appeared in at least one tracked game.

37.5%
Coverage
211 played 562 total
Rankings

Red Commanders by Win Rate

86
Entries
# Tier Win Rate Games Trend Commander
1 S 67.5% 20 ▲+17.5%
2 S 50.0% 10 ▲+8.33%
3 S 44.44% 18 ▲+11.11%
4 S 43.18% 11 NEW
5 S 42.5% 10 NEW
6 S 40.55% 119 ▲+8.5%
7 S 40.38% 13 ▲+13.59%
8 S 38.64% 11 NEW
9 S 37.5% 10 ▲+12.5%
10 S 37.5% 10 ▲+12.5%
11 S 37.14% 35 ▲+23.6%
12 S 36.36% 11 NEW
13 S 36.31% 21 NEW
14 S 35.42% 36 ~
15 S 35.29% 17 NEW
16 S 35.11% 188 ▲+4.4%
17 A 33.88% 138 ▲+12.3%
18 A 31.73% 26 ▲+16.25%
19 A 31.43% 35 ▼-3.29%
20 A 30.48% 114 ▼-4.75%
21 A 30.26% 38 ▲+6.45%
22 B 29.55% 22 ~
23 B 29.55% 11 NEW
24 B 28.9% 77 ▲+10.37%
25 B 28.79% 33 ▼-11.59%
26 B 28.37% 52 ▲+4.62%
27 B 28.35% 82 ~
28 B 27.94% 34 ▲+3.58%
29 B 27.69% 116 ▲+4.42%
30 B 27.5% 10 ▲+14.04%
31 B 26.94% 116 ▲+4.68%
32 B 26.92% 26 ~
33 B 26.76% 85 ~
34 B 26.49% 611 ~
35 B 25.69% 72 ~
36 B 25.16% 79 NEW
37 B 25.0% 38 ▼-12.5%
38 B 25.0% 14 ▲+15.0%
39 B 25.0% 23 ~
40 B 25.0% 17 ▲+6.58%
41 B 24.02% 217 ~
42 B 23.61% 18 ▲+5.19%
43 B 23.21% 14 ▼-19.18%
44 C 22.83% 23 ▲+3.6%
45 C 22.71% 109 ▲+3.88%
46 C 22.53% 152 ~
47 C 22.29% 83 ~
48 C 22.27% 931 ~
49 C 22.12% 26 ~
50 C 21.59% 11 ~
51 C 21.05% 19 ▲+6.05%
52 C 20.95% 37 ▼-11.6%
53 C 20.92% 49 ▼-19.52%
54 C 20.83% 54 ▼-4.17%
55 C 20.83% 12 ▼-12.12%
56 C 20.27% 37 ▲+5.56%
57 C 20.0% 15 ▲+10.62%
58 C 20.0% 25 ▼-19.88%
59 C 19.64% 14 ▲+13.39%
60 C 19.32% 22 ▲+13.64%
61 C 19.23% 13 NEW
62 C 18.33% 30 NEW
63 C 18.1% 212 ▼-4.39%
64 C 18.09% 47 NEW
65 C 18.02% 43 ~
66 D 16.67% 36 ▼-23.1%
67 D 16.67% 12 NEW
68 D 16.25% 20 NEW
69 D 16.0% 25 ~
70 D 15.91% 11 NEW
71 D 15.22% 46 ▼-24.78%
72 D 14.58% 12 ~
73 D 14.42% 26 ▼-16.83%
74 D 14.29% 14 ▼-18.21%
75 D 14.29% 35 ▼-7.93%
76 D 14.06% 32 NEW
77 D 13.1% 21 ▼-4.76%
78 D 12.1% 31 ▼-23.84%
79 D 11.54% 26 ▼-6.03%
80 D 11.11% 18 NEW
81 D 10.61% 33 ▲+3.11%
82 D 8.15% 23 NEW
83 D 7.14% 14 ▼-9.53%
84 D 5.63% 40 ▼-16.25%
85 D 5.0% 15 NEW
86 D 4.17% 12 ▼-11.46%

Faded win rates indicate low sample size (fewer than 50 games). Rankings may shift as more data is collected.

Frequently Asked

What is the win rate for Red commanders?
Red commanders have a 24.53% win rate across 5,348 tracked casual Commander games in the last 30 days on Playgroup.gg. The 4-player expected baseline is 25%.
How many Red commanders are tracked?
Playgroup.gg tracks 86 Red commanders with at least 10 recorded games and at least 3 distinct registered pilots in the last 30 days. The pilot diversity floor stops a single grinder from skewing the ranking with their pet deck.
How are Red commander rankings calculated?
Rankings use pod-size-normalized win rates from games tracked through the Playgroup.gg app. A win in a 2-player game and a win in a 5-player game are weighted fairly against the 25% expected baseline for 4-player Commander.
How often is the Red data updated?
Stats refresh every 6 hours. The last 30 days window means rankings shift gradually as new games are recorded and older games age out of the window.
Last updated: