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Data-Backed · Win Rates

Red Commanders

Red commanders have a 25.82% win rate across 17,596 games tracked in the last 180 days on Playgroup.gg, above the 25% expected baseline for 4-player Commander.

91
Ranked
17,596
Games
Win Rate
25.82%
vs 25% expected
Games Tracked
17,596
Last 180 Days
Avg Game Length
-62m
7.8 rounds
Commanders
91
With 25+ games

Win Conditions

Red commanders most commonly win through Combat (40.6% of wins) across 17,596 tracked games.

Combat 40.6%
Non Combat Damage 33.9%
Commander Damage 11.0%
Combo 9.0%
Alternative 4.1%
Mill 0.9%
Poison 0.5%

Game Concentration

12 commanders account for 50% of all Red games. The curve shows how games are distributed from the most-played to the least-played commander.

12
50% Coverage
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Commander Coverage

237 of 357 Red commanders have appeared in at least one tracked game.

66.4%
Coverage
237 played 357 total
Rankings

Red Commanders by Win Rate

91
Entries
# Tier Win Rate Games Trend Commander
1 S 43.93% 70 +12.73%
2 S 38.0% 25 +6.75%
3 S 37.5% 46 ~
4 A 33.98% 128 +12.46%
5 A 33.76% 137 -3.85%
6 A 33.17% 104 ~
7 A 32.98% 47 +19.52%
8 A 32.63% 59 ~
9 A 32.37% 95 ~
10 A 32.21% 52 -3.69%
11 A 32.11% 415 +3.85%
12 A 31.9% 174 NEW
13 A 31.6% 602 -8.49%
14 A 31.44% 869 ~
15 A 31.25% 80 -5.73%
16 A 30.96% 130 ~
17 A 30.79% 95 -6.01%
18 A 30.39% 51 +10.75%
19 A 30.08% 118 ~
20 B 29.62% 65 ~
21 B 29.57% 2782 ~
22 B 29.36% 413 ~
23 B 29.0% 25 +9.47%
24 B 28.95% 228 -3.72%
25 B 28.57% 42 +7.45%
26 B 28.05% 41 +6.71%
27 B 28.0% 308 ~
28 B 27.17% 1292 ~
29 B 26.75% 157 ~
30 B 26.65% 303 -4.76%
31 B 26.63% 261 ~
32 B 26.4% 107 ~
33 B 26.22% 144 +3.37%
34 B 25.86% 29 -18.14%
35 B 25.75% 134 +3.02%
36 B 25.72% 69 -9.63%
37 B 25.63% 279 -9.71%
38 B 25.53% 47 +3.26%
39 B 25.35% 214 -10.69%
40 B 25.32% 237 -11.13%
41 B 25.0% 773 +3.39%
42 B 25.0% 32 ~
43 B 25.0% 57 NEW
44 B 24.55% 335 ~
45 B 24.4% 84 +6.6%
46 B 24.38% 160 +4.34%
47 B 24.07% 322 -3.79%
48 B 24.02% 127 +9.58%
49 B 23.87% 532 -5.48%
50 B 23.78% 348 -3.83%
51 B 23.51% 84 ~
52 B 23.49% 116 ~
53 B 23.2% 194 ~
54 C 22.87% 235 ~
55 C 22.79% 34 NEW
56 C 22.78% 248 -3.56%
57 C 22.67% 129 ~
58 C 22.56% 41 +6.43%
59 C 22.39% 153 +6.55%
60 C 22.32% 84 +3.88%
61 C 22.04% 321 ~
62 C 21.83% 63 ~
63 C 21.53% 72 +4.46%
64 C 21.25% 180 NEW
65 C 21.25% 400 -5.94%
66 C 20.96% 68 ~
67 C 20.45% 77 -3.97%
68 C 20.31% 32 NEW
69 C 20.14% 72 +8.41%
70 C 19.83% 29 NEW
71 C 19.64% 28 -11.94%
72 C 19.23% 26 ~
73 C 19.17% 30 NEW
74 C 18.95% 62 NEW
75 C 18.42% 38 NEW
76 C 18.18% 66 NEW
77 D 17.36% 36 -11.41%
78 D 17.19% 32 -12.62%
79 D 17.17% 833 +5.41%
80 D 17.12% 73 ~
81 D 16.84% 49 -15.66%
82 D 16.78% 73 -9.0%
83 D 16.14% 206 -6.92%
84 D 15.71% 113 ~
85 D 15.63% 144 ~
86 D 13.79% 29 -16.51%
87 D 12.96% 27 -10.52%
88 D 12.5% 30 NEW
89 D 11.54% 39 -18.19%
90 D 10.42% 36 -5.41%
91 D 8.87% 31 -3.88%

Faded win rates indicate low sample size (fewer than 50 games). Rankings may shift as more data is collected.

FAQ

Frequently Asked Questions

What is the win rate for Red commanders?

Red commanders have a 25.82% win rate across 17,596 tracked casual Commander games in the last 180 days on Playgroup.gg. The 4-player expected baseline is 25%.

How many Red commanders are tracked?

Playgroup.gg tracks 91 Red commanders with at least 25 recorded games and at least 5 distinct registered pilots in the last 180 days. The pilot diversity floor stops a single grinder from skewing the ranking with their pet deck.

How are Red commander rankings calculated?

Rankings use pod-size-normalized win rates from games tracked through the Playgroup.gg app. A win in a 2-player game and a win in a 5-player game are weighted fairly against the 25% expected baseline for 4-player Commander.

How often is the Red data updated?

Stats refresh every 6 hours. The last 180 days window means rankings shift gradually as new games are recorded and older games age out of the window.

Last updated: