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Data-Backed · Win Rates

Red Commanders

Red commanders have a 26.19% win rate across 10,714 games tracked in the last 90 days on Playgroup.gg, above the 25% expected baseline for 4-player Commander.

95
Ranked
10,714
Games
Win Rate
26.19%
vs 25% expected
Games Tracked
10,714
Last 90 Days
Avg Game Length
2h 51m
7.9 rounds
Commanders
95
With 15+ games

Win Conditions

Red commanders most commonly win through Combat (44.3% of wins) across 10,714 tracked games.

Combat 44.3%
Non Combat Damage 35.6%
Commander Damage 8.8%
Combo 7.3%
Alternative 2.7%
Mill 0.7%
Poison 0.6%

Game Concentration

10 commanders account for 50% of all Red games. The curve shows how games are distributed from the most-played to the least-played commander.

10
50% Coverage
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Commander Coverage

239 of 488 Red commanders have appeared in at least one tracked game.

49.0%
Coverage
239 played 488 total
Rankings

Red Commanders by Win Rate

95
Entries
# Tier Win Rate Games Trend Commander
1 S 50.57% 44 +17.57%
2 S 44.64% 42 +25.2%
3 S 38.46% 65 +4.35%
4 S 37.5% 16 NEW
5 S 35.42% 36 +18.16%
6 S 35.16% 32 +5.03%
7 A 34.71% 157 NEW
8 A 34.29% 35 +7.68%
9 A 33.74% 555 ~
10 A 33.65% 26 +15.1%
11 A 33.59% 32 +22.88%
12 A 33.5% 100 -5.06%
13 A 33.33% 21 NEW
14 A 33.25% 50 +11.22%
15 A 32.95% 66 ~
16 A 32.41% 172 +7.26%
17 A 32.37% 251 ~
18 A 32.35% 34 NEW
19 A 31.58% 19 NEW
20 A 31.29% 787 ~
21 A 31.18% 170 NEW
22 B 29.69% 16 NEW
23 B 29.55% 66 -8.99%
24 B 29.17% 24 NEW
25 B 28.8% 2032 ~
26 B 28.78% 86 +4.5%
27 B 28.13% 24 +15.63%
28 B 28.07% 358 +6.09%
29 B 27.78% 18 NEW
30 B 27.63% 38 ~
31 B 27.56% 39 ~
32 B 27.44% 41 +9.21%
33 B 27.08% 60 +11.23%
34 B 27.08% 24 NEW
35 B 26.77% 113 +6.92%
36 B 26.65% 333 -4.58%
37 B 26.53% 375 ~
38 B 26.0% 50 -3.71%
39 B 25.94% 159 +3.74%
40 B 25.89% 28 ~
41 B 25.53% 165 +3.33%
42 B 25.35% 72 -5.42%
43 B 25.34% 73 NEW
44 B 25.0% 40 +6.82%
45 B 25.0% 46 +6.43%
46 B 25.0% 25 NEW
47 B 25.0% 84 -5.83%
48 B 24.69% 81 -7.28%
49 B 24.38% 40 NEW
50 B 24.19% 62 -11.26%
51 B 23.52% 186 -5.07%
52 B 23.44% 32 ~
53 B 23.31% 89 +6.78%
54 C 22.92% 48 ~
55 C 22.62% 147 +4.8%
56 C 22.37% 19 -9.3%
57 C 22.02% 42 -27.98%
58 C 21.96% 304 -3.73%
59 C 21.43% 49 -16.07%
60 C 21.32% 17 NEW
61 C 20.75% 106 -4.8%
62 C 20.46% 531 ~
63 C 20.28% 180 NEW
64 C 20.12% 164 ~
65 C 19.76% 117 -15.79%
66 C 19.64% 28 NEW
67 C 19.44% 54 +4.73%
68 C 19.42% 112 -12.87%
69 C 19.12% 17 -16.75%
70 C 18.95% 128 ~
71 C 18.75% 28 +4.01%
72 C 18.45% 42 ~
73 D 17.99% 82 -20.74%
74 D 16.67% 18 ~
75 D 16.67% 54 NEW
76 D 16.67% 15 +11.41%
77 D 16.67% 15 NEW
78 D 15.63% 40 -21.04%
79 D 15.44% 34 ~
80 D 15.09% 53 NEW
81 D 14.77% 66 -18.01%
82 D 14.38% 40 ~
83 D 13.89% 18 ~
84 D 13.89% 27 NEW
85 D 13.33% 15 NEW
86 D 12.5% 50 +3.83%
87 D 12.5% 18 NEW
88 D 11.36% 22 NEW
89 D 10.71% 28 NEW
90 D 10.53% 19 NEW
91 D 10.27% 28 ~
92 D 10.21% 120 NEW
93 D 7.89% 19 NEW
94 D 6.67% 15 NEW
95 D 6.67% 15 NEW

Faded win rates indicate low sample size (fewer than 50 games). Rankings may shift as more data is collected.

Frequently Asked

What is the win rate for Red commanders?
Red commanders have a 26.19% win rate across 10,714 tracked casual Commander games in the last 90 days on Playgroup.gg. The 4-player expected baseline is 25%.
How many Red commanders are tracked?
Playgroup.gg tracks 95 Red commanders with at least 15 recorded games and at least 4 distinct registered pilots in the last 90 days. The pilot diversity floor stops a single grinder from skewing the ranking with their pet deck.
How are Red commander rankings calculated?
Rankings use pod-size-normalized win rates from games tracked through the Playgroup.gg app. A win in a 2-player game and a win in a 5-player game are weighted fairly against the 25% expected baseline for 4-player Commander.
How often is the Red data updated?
Stats refresh every 6 hours. The last 90 days window means rankings shift gradually as new games are recorded and older games age out of the window.
Last updated: