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Data-Backed · Win Rates

Red Commanders

Red commanders have a 26.2% win rate across 30,451 games tracked in the last 365 days on Playgroup.gg, above the 25% expected baseline for 4-player Commander.

96
Ranked
30,451
Games
Win Rate
26.2%
vs 25% expected
Games Tracked
30,451
Last 365 Days
Avg Game Length
1h 43m
8.0 rounds
Commanders
96
With 40+ games

Win Conditions

Red commanders most commonly win through Combat (42.7% of wins) across 30,451 tracked games.

Combat 42.7%
Non Combat Damage 37.4%
Commander Damage 9.0%
Combo 7.3%
Alternative 2.6%
Poison 0.5%
Mill 0.5%

Game Concentration

10 commanders account for 50% of all Red games. The curve shows how games are distributed from the most-played to the least-played commander.

10
50% Coverage
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Commander Coverage

287 of 472 Red commanders have appeared in at least one tracked game.

60.8%
Coverage
287 played 472 total
Rankings

Red Commanders by Win Rate

96
Entries
# Tier Win Rate Games Trend Commander
1 S 38.0% 125 NEW
2 S 37.76% 49 +11.96%
3 S 36.59% 246 ~
4 S 36.36% 121 NEW
5 S 35.4% 113 +13.56%
6 S 35.28% 248 +4.81%
7 A 33.75% 40 NEW
8 A 33.71% 198 +4.41%
9 A 32.68% 184 ~
10 A 32.5% 50 NEW
11 A 32.49% 257 +7.54%
12 A 32.27% 55 NEW
13 A 32.12% 404 ~
14 A 32.08% 53 ~
15 A 31.94% 1775 ~
16 A 31.48% 1493 ~
17 A 30.73% 1003 NEW
18 A 30.63% 222 -8.52%
19 A 30.13% 736 ~
20 A 30.02% 204 -8.05%
21 B 29.93% 5662 ~
22 B 29.29% 99 ~
23 B 29.29% 70 NEW
24 B 29.1% 67 NEW
25 B 28.99% 639 ~
26 B 28.79% 66 ~
27 B 28.54% 247 ~
28 B 28.52% 71 -10.37%
29 B 28.41% 220 +5.2%
30 B 27.06% 473 ~
31 B 26.87% 201 -3.33%
32 B 26.86% 283 ~
33 B 26.49% 101 ~
34 B 26.39% 72 NEW
35 B 26.19% 1160 ~
36 B 26.14% 373 -6.23%
37 B 26.02% 122 -6.05%
38 B 25.86% 87 +12.36%
39 B 25.7% 107 ~
40 B 25.65% 77 ~
41 B 25.53% 47 NEW
42 B 25.52% 677 ~
43 B 25.36% 70 NEW
44 B 25.3% 168 ~
45 B 24.58% 60 -6.08%
46 B 24.56% 282 +3.12%
47 B 24.54% 1560 ~
48 B 24.48% 48 +4.34%
49 B 24.42% 43 +9.87%
50 B 24.29% 248 NEW
51 B 24.29% 635 ~
52 B 24.09% 246 ~
53 B 23.71% 136 -4.72%
54 B 23.32% 104 -9.52%
55 B 23.29% 146 +8.34%
56 B 23.27% 376 -4.37%
57 C 22.46% 69 ~
58 C 22.45% 656 -3.95%
59 C 22.38% 781 ~
60 C 22.31% 93 NEW
61 C 22.28% 276 NEW
62 C 22.01% 167 NEW
63 C 21.47% 85 -5.13%
64 C 21.4% 382 NEW
65 C 20.7% 128 ~
66 C 20.67% 156 ~
67 C 20.63% 120 -7.53%
68 C 20.44% 148 -7.82%
69 C 19.85% 68 NEW
70 C 19.83% 58 +5.22%
71 C 19.76% 410 ~
72 C 19.23% 52 NEW
73 C 19.23% 78 ~
74 C 19.09% 55 ~
75 C 19.09% 93 -8.03%
76 C 19.01% 73 ~
77 C 18.97% 170 -4.19%
78 C 18.67% 150 ~
79 C 18.51% 131 ~
80 C 18.47% 287 ~
81 C 18.35% 1374 NEW
82 C 18.32% 161 -3.67%
83 C 18.15% 84 NEW
84 C 18.06% 54 NEW
85 D 16.07% 210 +3.3%
86 D 15.65% 107 -4.6%
87 D 15.34% 44 NEW
88 D 15.16% 61 -5.41%
89 D 15.0% 40 NEW
90 D 14.44% 45 NEW
91 D 14.35% 54 NEW
92 D 14.29% 49 ~
93 D 14.06% 48 NEW
94 D 13.79% 58 NEW
95 D 13.24% 85 NEW
96 D 12.5% 62 NEW

Faded win rates indicate low sample size (fewer than 50 games). Rankings may shift as more data is collected.

Frequently Asked

What is the win rate for Red commanders?
Red commanders have a 26.2% win rate across 30,451 tracked casual Commander games in the last 365 days on Playgroup.gg. The 4-player expected baseline is 25%.
How many Red commanders are tracked?
Playgroup.gg tracks 96 Red commanders with at least 40 recorded games and at least 7 distinct registered pilots in the last 365 days. The pilot diversity floor stops a single grinder from skewing the ranking with their pet deck.
How are Red commander rankings calculated?
Rankings use pod-size-normalized win rates from games tracked through the Playgroup.gg app. A win in a 2-player game and a win in a 5-player game are weighted fairly against the 25% expected baseline for 4-player Commander.
How often is the Red data updated?
Stats refresh every 6 hours. The last 365 days window means rankings shift gradually as new games are recorded and older games age out of the window.
Last updated: